Replace the speed review individual decreasing flashcard time limit with an overall speed review timer and refine other gamification techniques.
Speed review is psychologically and fundamentally flawed. While this sounds like a strong statement, I would like to take a moment to clarify my meaning.
Learning should be based on mastery. The learner should be competing with his/her own benchmarks. Presenting an arbitrary timer that punishes the learner doesn’t serve to acknowledge the learner’s current competency level.
This is more problematic for flashcards that present an entire sentence, rather than single word.
You can still retain the idea of a “perfect” score for mastery, but this method should not compromise the actual goal of learning.
A better method would be the following:
- ) An overall timer for the 100 words in the set
- ) If you have an individual increasingly shortening timer, then failing to meet that timer should add a negative mark to your score but should still allow the learner to try and guess the word. (It’s also weird that getting a correct answer repeats the audio, but getting an incorrect answer does not play the correct audio.)
- ) Missing a word should shuffle that word back into the remaining deck and it should be noted in your overall score.
- ) At the end of your session, you should see Total Time, Number of Speed Bumps, and Number of Missed Words
From there the learner can benchmark his/her own progress and set goals to be more proficient. It also give more encouragement by giving the user more granular feedback into their progress.
Some other notes:
For flashcards with sentences, I’ve also found it problematic that the next flashcard starts before the previous audio of the sentence ends.
The current mechanic leads to bad practices. Namely the brain scanning answers for key words and guessing without actually internalizing the content.